Ryan Levac
Ryan Levac
3D Artist @ Lucky VR | Contract Artist @ Dekogon
Oshawa, Canada

About

Contract Artist @ Dekogon / 3D Artist at LuckyVR

Resume PDF

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Skills

Environment ModelingLightingProp ModelingTexturingSculptingLevel DesignShadersPBR TexturingTexture BakingTerrain SculptingTeamworkCollaborationFoliageEnvironment CreationCritique

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
xNormal
xNormal
UVLayout
UVLayout
Substance Alchemist
Substance Alchemist
SpeedTree
SpeedTree
After Effects
After Effects
Premiere
Premiere
Blender
Blender
Github
Github
Trello
Trello
PureRef
PureRef
SourceTree
SourceTree
3ds Max
3ds Max

Productions

  • Th
    • Video Game
      PokerStars VR
    • Year
      2019
    • Role
      3D Artist
    • Company
      Lucky VR

Experience

  • 3D Artist at Lucky VR
    Toronto, Canada
    October 2019 - Present

    Create 3D prop, apparel and environment models up to the standards of my lead artist for PokerStars VR, a free to play virtual reality poker game!

  • Contract Artist at Dekogon Studios
    July 2019 - Present

    Dekogon is an industry leading outsourcing company. My job at Dekogon is creating 3D assets to the standards of the various clients, for a variety of platforms (Including VR).

    Programs and Resources used at Dekogon include but are not limited to: Maya, Photoshop, ZBrush, SpeedTree, Substance Designer, Substance Painter, Marvelous Designer, Marmoset Toolbag, Notion and Trello.

  • Summer Shorts Game Art Instructor at Durham College
    Oshawa, Canada
    July 2018 - August 2018

    Summer Shorts is a summer program for high school students to get exposed to a variety of programs held at Durham College in the College of Media Art & Design.

    My job at the program was to teach my class of anywhere from 10-20 students the basics of Game Development, including but not limited to 3D Modelling (Autodesk Maya), Texturing (Substance Painter&Designer) and Environment Art and Level Design (Unreal Engine 4). Me and my co-workers also were responsible for creating weekly lesson plans, teaching the students in class, and creating fun and engaging activities to ensure everyone has a summer they remember.