Job Overview:
As an Intermediate Environment Artist at Digital Extremes on the Soulframe team, we are responsible for creating visually stunning and immersive 3D environments and props for the video game Soulframe.
- Collaborate with the art team to develop visually stunning and cohesive environments that align with the artistic direction and narrative of Soulframe.
- Create high-quality 3D environments, including landscapes, interiors, and architectural structures, using industry-standard software.
- Continuously iterate and refine environmental assets based on feedback from art directors, level designers, and playtesters to achieve the highest level of visual and gameplay quality.
- Collaborate closely with level designers to ensure that environmental assets are seamlessly integrated into gameplay, promoting player engagement and storytelling.
- Stay updated on industry trends, techniques, and tools to bring innovative and cutting-edge solutions to the environment art pipeline.
Job Overview:
Responsible for creating immersive and detailed props and environments that enhance the player's experience. I work collaboratively with the game's design and development team to create visually stunning and interactive environments that complement the gameplay and narrative.
Responsibilities:
- Use industry-standard software to create high-quality 3D props and environments for Blade and Sorcery and other WarpFrog projects.
- Collaborate closely with the design and development team to ensure that the environments meet technical and gameplay requirements.
- Apply my knowledge of 3D art to create immersive and detailed environments.
- Optimize the final product for performance and frame rate in VR.
Job Overview:
As a Lead 3D Prop & Environment Artist at Motive.io, I am responsible for creating visually stunning and immersive 3D environments and props for a range of VR training experiences. I lead a team of artists, collaborating with designers, developers, and project managers to deliver high-quality assets that meet the client's objectives.
Responsibilities:
- Lead the 3D Prop & Environment team in creating 3D models, textures, and lighting for VR training experiences.
- Collaborate with designers, developers, and project managers to ensure that the assets meet the client's objectives and are delivered on time and within budget.
- Create modular assets and level pieces that can be reused across different environments, ensuring consistency and efficiency.
- Optimize the assets for performance and frame rate, taking into account hardware limitations and platform requirements.
- Stay up-to-date with industry trends and emerging technologies to continuously improve the team's skills and knowledge.
- Provide mentorship and feedback to team members, helping them develop their technical and creative abilities.
- Manage the team's workload and deadlines, ensuring that tasks are distributed effectively and efficiently.
- Continuously improve the team's workflow and pipeline, incorporating best practices and industry standards.
Job Overview:
As a Lead Prop & Environment Artist at the Durham College MRC Studio, I am responsible for leading mixed teams of students and professionals in creating high-quality 3D environments and props for a variety of clients. I bring my expertise in 3D modeling, texturing, and environment creation to oversee the entire art production pipeline for client contracts, ensuring that projects are completed on time and to the highest quality standards.
Responsibilities:
- Lead and manage teams of students and professionals in the creation of 3D environments and props for various clients.
- Collaborate closely with the client's art director to understand their creative vision and technical requirements.
- Utilize my expertise in 3D modeling, texturing, and environment creation to ensure that projects are executed to the highest quality standards.
- Oversee the entire production pipeline, including scheduling, asset tracking, and quality assurance.
- Provide guidance and mentorship to team members, fostering a collaborative and creative work environment.
- Stay up-to-date with industry trends and emerging technologies, ensuring that the team is always utilizing the most current tools and techniques.
Job Overview:
As a Professor of Game Art at Durham College, I teach students the skills and knowledge necessary to create high-quality art assets for video games. I bring my industry experience and passion for game art to the classroom, inspiring and mentoring students to develop their creative and technical abilities.
Responsibilities:
- Plan and deliver lectures, workshops, and assessments for courses in game art, including 3D modeling, texturing, environment creation and lighting.
- Develop and update course materials to ensure they are current and relevant to industry standards.
- Provide feedback and mentorship to students, helping them develop their technical and creative abilities.
- Work collaboratively with other faculty members and industry professionals to continuously improve the game art program at Durham College.
- Stay up-to-date with industry trends and emerging technologies, incorporating them into the curriculum when appropriate.
- Participate in professional development opportunities and research projects to continuously improve my own skills and knowledge.
Job Overview:
As a 3D Artist at Lucky VR, I was responsible for creating immersive high-quality and visually stunning 3D props and environments for the popular VR game PokerStars VR.
Responsibilities:
- Use industry-standard software to create high-quality 3D models and props for virtual reality experiences.
- Collaborate closely with the design and development team to ensure that the props and environments meet technical and gameplay requirements.
- Apply my knowledge of modelling and texturing to create immersive and detailed props.
- Apply my knowledge of 3D environment creation to aid in creation of environments.
- Optimize the final product for performance and frame rate in VR.
Job Overview:
As an Environment Artist at Dekogon Studios, I was responsible for creating stunning and immersive 3D environmental assets for a variety of projects, including video games, Television Media environments and VR experiences. I worked closely with the art director and other team members to ensure that the environments & assets were visually appealing, technically sound, and optimized for performance.
Responsibilities:
- Use industry-standard software such as to create high-quality 3D assets for environments.
Collaborate with the art director, level designers, and other team members to ensure that the environments meet the project's creative vision and technical requirements.
- Optimize the environments for performance and frame rate, taking into account hardware limitations and platform requirements.
Job Overview:
As a Game Art Instructor at Durham College Summer Shorts Program, I taught high school students the fundamentals of creating 3D art assets for video games, including modeling, texturing, and lighting. I motivated and inspired students to develop their creative abilities while providing them with the technical knowledge necessary to produce high-quality assets.
Responsibilities:
- Plan and deliver lectures, workshops, and assessments for courses in game art, including 3D modelling, texturing, and lighting.
- Create lesson plans and course materials to ensure that they are engaging, relevant, and age-appropriate.
- Provide feedback and mentorship to students, helping them develop their technical and creative abilities.
- Encourage students to work collaboratively on group projects and provide guidance on team dynamics and communication.
- Collaborate with other faculty members and program coordinators to continuously improve the program's curriculum and delivery.
- Create a positive and safe learning environment for all students.