Here is some prop work I did last year for PokerStars VR's Medieval update. Due to VR's limitations, texture sizes and polycounts were limited and had to be taken into consideration at all periods of production. Check them out in PokerStars VR, free to play here: https://www.oculus.com/experiences/rift/1961361990541898/?locale=en_US
All props entirely made by myself with the awesome direction of my Lead 3D Artist, Patrick Walsh. (With exception of Lantern's candle mesh, which was made by my talented coworker, Eric Correia).